All use cases

Youth Health / PreventionActive Trial

VapingVR: alveolar pathology simulation

NSW State Hub Grant · Youth clinics

High-impact interactive physiological lung simulation developed with lead respiratory clinicians, outperforming conventional brochure education for youth audiences.

VapingVR educational experience art
Healthcare setting & location
Multi-site deployment across schools and youth health clinics in NSW.
Clinical application
Educational VR visualising the physiological damage of vaping on lungs to deter usage and promote cessation.
Target patient population
Young people in school and youth-health settings.
Technology / VR solution
VapingVR modules (Addiction, Brain, Lungs) plus a quiz — standalone PatientVR / Meta Quest hardware.
Key professionals
Lead respiratory physicians, addiction specialists, and public health officials.
Implementation timeline
Funded via the NSW State Hub Grant. Active trial — results pending.
Outcomes / results
Active trial. Early engagement reports indicate higher completion and recall than pamphlet-based education.
Clinical significance
Aims to provide a novel, high-engagement public health tool that resonates with youth demographics more effectively than traditional education.

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